|FAQ - Exhibition situation (user evaluation setup)
When will living-room2 be exhibited for the fist time? It has been shown at the “Museum for Communication” in Bern Switzerland, in spring 2007.
How long does one trip go? Since the work is interactive there is no fixed time span per visit. But an average duration of 15 minutes in an exhibition situation allows experiencing big part of the scenarios.
How can the user see the overlaid AR-content? The user needs to put on a Head Mounted Display (HMD) to experience the scenarios.
Why AR and not VR? The scenarios explore themes that focus on AR and are not realizable or of less strength if implemented in a VR-studio. Interaction and context between the real and the virtual are basic features of every scenario.
What does the room look like? It looks like a standard kind of modern living room, with telephone, TV, sofa, etc. Except for the HMD no technical strange devices let the visitor suspect a technical research installation. The technical equipment and the observation station are placed outside the box with additional monitors and cameras.
How can the user interact with living-room2? There are two different ways the user can interact with lr2: by walking and looking around (changing position and look-at-direction) and by interacting with real objects (with implemented sensors) or by using the handheld device.
Can the user move things around? The mayor elements that form part of the scenario are fixed to the room for occlusion and shadow calculations.
What kind of scenes will be shown? The scenes are described separately - see main menu: "scenarios".
Can the user choose different scenarios her/himself? Yes, by using the handheld device (remote control).
What do the scenarios look like? The scenarios are all based on the living-room situation but abstract situations are created as well. Taking the visitor out of the familiar context into an unexpected experience is one of the exploration issues of the project.
Are there any changes of furniture and gadgets for the different scenarios? No, there is one coherent setup (physical environment), which does not need to be changed for the different scenarios. It is neutral enough to be adaptable and complex enough to form a considerable part of the scenarios.
Are there interactively manageable changes in the real world too? Yes, physical changes can be provoked as much as changes in the virtual world. Real objects like lamps or a ventilator can be put and off or can be dimmed according to the visitor’s interaction.